CARLOS GUTIERREZ | Game Designer
Portfolio
Puzzle Bobble Vacation Odyssey
Aim, Shoot & Pop in VR! Bub and Bob are in for a surprise when their island vacation takes an unexpected turn for an epic, bubble-popping adventure! Bursting with the same cheerful design, adorable characters, and timeless gameplay as its predecessors, Puzzle Bobble VR: Vacation Odyssey is the next evolution of the classic Japanese action puzzle game franchise—with the immersive fun of virtual reality!
Role: Level Design
Platform: PSVR, Oculus
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AMC's The Walking Dead Onslaught
There’s no rest when survival is on the line. Step into AMC’s The Walking Dead and prepare for an onslaught of walkers as you assume the roles of your favorite characters from the show, and confront the horrors and humanity of this apocalyptic new world. The war with the Saviors has finally come to an end, but the damage lingers in the hearts of those who survived it. It will take risk and sacrifice to mend this broken society and rebuild what remains of Alexandria for future generations. Are prepared to do your part?
Role: Level Design
Platform: PSVR, Steam, Oculus
Tools Used:
Professor Stretch
Play as Professor Stretch on a field trip to a wacky new world! Use your stretchy arm to swing and spring your way through a colorful alien environment with gooey, gelatinous formation all around the planet. Collect alien samples and round up your rambunctious, runaway students to save the day! See more
Role(s): Lead Game Design
Platform: PC
Tools Used:
Days Gone
Days Gone is an action-adventure survival horror game set in a post-apocalyptic open world played from third-person perspective. The player controls Deacon St. John, a former outlaw-turned drifter and bounty hunter who prefers life on the road to wilderness encampments. The game takes place two years after a global pandemic occurred which killed almost all of humanity, and transformed millions of others into "Freakers", mindless zombie-like creatures that are quickly evolving. See more
Role: Associate Technical Design - Mission Design
Platform: PS4
Tools Used:
The End is Nigh
The city has entered an unprecedented state of poverty. The streets have become slums with people standing around barrel fires. The crime rate is higher than it has ever been and residents have lost faith in the city. They instead have placed their faith in a religion that claims the rapture is coming. Today is that day! See more
Role(s): Level Design, Sound Design
Platform: PC
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